Players need to start the game as a Khajiit since they have increased unarmed melee damage. Only the final effect (shock damage) is scaled with enchanting skill and perks. I think I'd disenchant the nordic bow, as I heard the cudgel has a unique look. But, that's not all! An example of this would be "Daedric Greatsw… Obtain any companion and gear them out with the best weapons and armor possible. Chaos damage is affected by all perks that augment the elements in both Destruction and Enchanting tree right? RELATED: Skyrim: 10 Must Have Mods For Better Gameplay. Being crafty is quite literal in this case as the weapon needs to be heavily reinforced and enchanted to be any good. A subreddit dedicated to the Elder Scrolls V: Skyrim. Unlike most RPGs, armor does not impose any casting penalties in Skyrim. Absorb Health and Chaos Damage Build by BADCompanySarge Sarge covers a variety of expansive open world games and focuses on finding ways to increase the lifespan of games, keeping them fun to play for years to come. Something's piggybacking on something that it shouldn't. Blade of Woe 7. I think this should be noted and the damage of the enchantment as described in Notes section needs to be changed as well.117.4.10.31 13:19, 19 June 2013 (GMT), I had the enchanting skill tree filled up, and so could double enchant weapons. Many know of how strong stealth archers are, but there are many more viable builds in Skyrim that break from this mold. It's a wonderful feeling when you know that only your character is capable of drawing out a weapons true potential. 2000 armor rating, a dragonbone sword with 520 damage and absorb health and chaos damage ench. yeah the perks increase the damage you do with an enchanted weapon so ideally you want the augmented damage perks and the fire/frost/shock enchanter perks. Enchantment magnitude - There are usually five or six levels of strength that an enchanted weapon may have. Absorb Health Cloak Spell - posted in Skyrim Mod Troubleshooting: Im trying to create a spell that behaves just like a spell such as flame cloak, but in place of fire damage it absorbs health from those nearby. Absorb Stamina (a.k.a. Wearing Zahkriisos/Dukaan/Ahzidal masks should improve both effects. This enchantment can be found in The Ratway in Riften on the Gloves of the Pugilist. Gauldur Blackblade Artifacts and unique items that use the effect but cannot be disenchanted include: 1. Instead of focusing on one of the other, why not use both? Then how about elemental resistance? 2. The chaos enchantment gets buffed by all 3, and will in turn buff other enchantments that you add like absorb health. 25 points base damage times 1.5 times 1.5 times 1.5 is 84.375 damage. The weapon's enchantment is correctly calculated for your enchanting skill, enchanting perks, and the stalhrim bonus on just the chaos damage. The other consequence is that the weapon will only absorb 25 health in the hands of most followers, unless they have destruction perks.--67.204.222.222 21:12, 11 May 2014 (GMT) Defending against Chaos Damage . The other consequence is that the weapon will only absorb 25 health in the hands of most followers, unless they have destruction perks.--67.204.222.222 21:12, 11 May 2014 (GMT). Keening 2. Paralysis poisons are best. The Elder Scrolls V: Skyrim. Do they stack against it as well? It is meant as a toy for kids to play with, but crafty players can turn this weapon into a one-shotting blade of death. -Absorb Health: this effect will only work 50% of the time, unless you have the Aether Strider perk -Absorb Stamina: this effect will only work 50% of the time, unless you have the Chaos Master perk -Paralyze: this effect will only work 3% of the … With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. And resetting destruction perks or making destruction legendary should drop the displayed damage to the expected value. Enchant the blade with chaos damage and either absorb health or another damage type of choice. I usually find more than enough filled gems to keep my weapons charged. 2. Quillan (talk) 12:49, 12 February 2013 (GMT), I can confirm it makes for an absurdly powerful weapon.--Vukodlak (talk) 08:53, 15 February 2013 (GMT). Instead of making enemies calm or fight each other, however, why not make allies stronger? Paralyze, Magelight, and Detect spells are surprisingly versatile when combined with Illusion. While mages that are… Veterans that have played Skyrim for hundreds of hours might not know about the strength of Illusion, Dragonborn's Spider Scrolls, or how to punch a dragon to death. Chaos pulls from ALL augmented perks so if you take Fire 2/2, Frost 2/2, and Shock 2/2 prepare for some insane damage. 49 votes, 21 comments. Since bonus from Stalhrim works the same as enchanting perk, it affects the shock damage only as well. Wearing the mask of Dukaan boosts your Frost and Chaos damage by a further 25% Melee and magic hybrids are by no means strange in The Elder Scrolls, but using Restoration in combination with melee is a rather uncommon build in Skyrim. 4. But after I applied the Chaos Damage enchantment, the Absorb Health went up to 84 points, resulting in an absolutely murderous weapon. The first two (fire and frost) remain 10 at all time, unless under the effect of Augmented Flames/Frost/Shock, in which case they can only rise to at maximum 33 (or 42 if the player wear Dukan, Ahzidal or Zakriisos). If you are running low on magicka it would be good to hit an enemy a few times and have a chunk of magicka back quickly, right? Use The Steed Standing Stone to mitigate the speed penalty Heavy Armor imposes. Could someone else go through and add any relevant information, as well as the "stub" box? You could put it on your bow and just amass a huge amount of souls for charging your sword. Telekinesis can even be used to grab quest items from a far distance. The Restoration potion crafting exploit makes this even stronger. Paralysis + Absorb Health = Paralyze 7 sec, Absorb 23 HP Absorb Health + Paralysis = Paralyze 5 sec, Absorb 23 HP Similar effect with Drain Health and Chaos Damage. Since these spiders are from scrolls, investment into Magicka or schools of magic isn't necessary. Paralyze enchantment is still useful even if it is weaker than poison. These are: 1. A core part of any RPG is the ability to create builds. Enchant the blade with chaos damage and either absorb health or another damage type of choice. You can test the effects on yourself with the following potions: Red Mountain Flower + Void Salts (Fortify Stamina + Damage Health) Eye of Saber Cat + Silverside Perch (Restore Stamina + Ravage Health) All weapons of Leeching 5. The power of chaos enchantment when applied to weapon by the player is not as high. Here's a scenario to clarify : A PC without Magic Resistance, but equipping Otar (30% resistance to all three elements) and blocking with Elemental Protection Perk (50% resistance to all three elements), thus 80% resistance to all three elements, how much will the damage taken be? Depends on the weapon, it's intended use, your playstyle, and your character build. A weapon enchanted with Fiery Soul Trap and Chaos Damage would be pretty cool. All weapons of Absorption 2. Wrong, Chaos damage + Absorb Health is better as chaos damage has a huge multiplier on it for other enchantments on a weapon. From there, obtain Daedric Gloves and allocate a Skill Point into the Fists of Steel perk in the Heavy Armor tree. Most players forget about how strong the undead spells are for Restoration, however. 1.0m members in the skyrim community. Upgrade the blade to Legendary, then repeat this process with Enchanting. It has a 50% chance for EACH element of Fire, Frost and Shock to do ~X~ points of damage, this includes bonuses from Augmented elemental perks or Stalhrim weapons to make it 25% stronger than it already is. Absorb health is in addition to the regular damage. So if you put Fortify destruction on 3 or 4 pieces of gear your weapon will never need charging. That way you get Fire Damage + Soul Trap as one enchantment and Chaos damage as the second. It's a strange way to play through Skyrim's quests but satisfying to pull off. If you like to spam your enchanted sword just go for 100% destruction reduction as that will decrease the cost of both enchantments to 0 and you will never have to replenish it … The same thing happened when I enchanted a stalhrim mace in the same way. 3. I would do it myself, but I created this page as a last minute work before going to bed...... Gamer3427 (talk) 10:47, 22 December 2012 (GMT), Interestingly, the enchantment seems to be affected by all three of Augmented Flames/Frost/Shock at the same time, or at least displays that way. So it does act just like the elemental damage. Damage Health deals damage. Weapon enchantment - The enchantment effect itself. Archers can spec into Conjuration to summon frontline soldiers to draw enemy attention while players pelt enemies with arrows using their Bound Arrow. 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